BroadmediaBroadmedia

Company History

Transition of the business structure

Company History

STAGE 1
(~‘99・3)
Preparation period
9/1996 Established as Sky International Planning Corporation
11/1998 Due to providing services such as digital satellite broadcast communications and internet services, changed company name to Digital Club Corporation
3/1999 Executed agency contract with Japan Digital Broadcasting Service, Inc. (now SKY Perfect JSAT Corporation), and began membership service
STAGE 2
(‘99・4~‘04・9)
Establishing a revenue base Nurturing of a new business
12/2001 Established subsidiary firm, Broadmedia TV Planning Corporation (now BB Cable Corporation), with primary business of providing video delivery services to individuals
1/2002 Changed company name to Club iT Corporation
3/2002 "Listed on the Osaka Securities Exchange NASDAQ Japan
(Securities Code: 4347)"
4/2002 Concluded contract with K.K. SKY Perfect Communications, Inc. (now SKY Perfect JSAT Corporation). Ended new CS membership acquisition business
7/2002 BB Cable Corporation becomes the first broadcasting company to be registered under the Act Concerning Broadcast on Telecommunications Services
7/2003 Partnered with Oy Gamecluster Ltd. (Finland), beginning on-demand gaming services
10/2003 Joined the CDN (content delivery network) services business
9/2004 Sold all shares of BB Cable Corporation to SoftBank BB Corporation (now SoftBank Group Corporation)
STAGE 3
(‘04・10~‘07・3)
Shift to conect distribution centered businesses
4/2005 CDN Solutions K.K.(now Broadmedia Technologies co., Ltd.), Akamai Technologies (USA)’s largest reseller, becomes a subsidiary
7/2006
Fishing Vision Co., Ltd., a broadcaster, becomes a subsidiary
釣りビジョン
11/2006
Broadmedia Studios Corporation, a firm in broadcast rights sales for foreign films as well as Japanese language production (subtitles/voiceovers), becomes a subsidiary
ブロードメディア・スタジオ株式会社
11/2006
HOLLYWOOD CHANNEL INC., a firm operating a mobile-focused movie information site, becomes a subsidiary
ブロードメディア・スタジオ株式会社
STAGE 4
(‘07・4~‘10・3)
Management resources foused on three main business segments
10/2007 Company name changes to Broadmedia Corporation
11/2007
Gaming business transferred to G-cluster Global Corporation due to corporate split
Gクラスタ・グローバル株式会社
9/2009
Renaissance Academy Corporation becomes a subsidiary
ルネサンス・アカデミー株式会社
STAGE 5
(‘10・4~‘20・3)
Sustainable growth of the content business and technology Accelerate the evolution of the service
4/2010
Digital Cinema Club, Inc. is established
デジタルシネマ倶楽部株式会社
7/2013 The Osaka Securities Exchange NASDAQ Japan changed its market to JASDAQ Standard Market due to the merger of Tokyo Stock Exchange and Osaka Securities Exchange
5/2014
Roonet Systems Co., Ltd.(now Broadmedia Technologies co., Ltd.), a firm providing internet services to hotel guest rooms, conference rooms and other establishments, becomes a subsidiary
ルーネット・システムズ株式会社
7/2016
Subsidiary's name (formerly Clarinet Corporation) changes to Broadmedia GC Corporation
ブロードメディアGC株式会社
3/2017 Consolidated subsidiary Renaissance Academy Corporation became a wholly owned subsidiary due to additional acquisition of shares
5/2017 Renaissance Academy Corporation acquired all shares of Japanese Language Center and made it a wholly owned subsidiary
6/2017
CDN Solutions K.K. absorbed Roonet Systems Co., Ltd. and changed its name to Broadmedia Technologies Co., Ltd.
ブロードメディア・テクノロジーズ株式会社
STAGE 6
(‘20・4~)
Driving innovation and creating new businesses by breaking down organizational barriers and combining different businesses
4/2020 Broadmedia Corporation merged with six subsidiaries Renaissance Academy Corporation, Broadmedia Studios Corporation, Broadmedia Technologies Co., Ltd., Digital Cinema Club, Inc., Broadmedia GC Corporation, and Hollywood Channel Inc., through absorption-type mergers.
7/2021
System Design Development co.,ltd, which provides corporate system design, software development, and maintenance and operation services, becomes a subsidiary
システムデザイン開発株式会社
4/2022
Broadmedia eSports Corporation, which manages the professional eSports team “CYCLOPS athlete gaming (now known as CAG OSAKA)”, becomes a subsidiary
Shifted from the JASDAQ Standard Market to the Standard Market due to the revision of the market classification of the Tokyo Stock Exchange
eスポーツ株式会社
4/2023
The Pocket Company, game software publisher, becomes a subsidiary
株式会社ポケット