Company History
Transition of the business structure
Company History
STAGE 1 (~‘99・3) Preparation period |
9/1996 | Established as Sky International Planning Corporation |
---|---|---|
11/1998 | Due to providing services such as digital satellite broadcast communications and internet services, changed company name to Digital Club Corporation | |
3/1999 | Executed agency contract with Japan Digital Broadcasting Service, Inc. (now SKY Perfect JSAT Corporation), and began membership service | |
STAGE 2 (‘99・4~‘04・9) Establishing a revenue base Nurturing of a new business |
12/2001 | Established subsidiary firm, Broadmedia TV Planning Corporation (now BB Cable Corporation), with primary business of providing video delivery services to individuals |
1/2002 | Changed company name to Club iT Corporation | |
3/2002 | "Listed on the Osaka Securities Exchange NASDAQ Japan (now Tokyo Securities Exchange Standard Market) (Securities Code: 4347)" |
|
4/2002 | Concluded contract with K.K. SKY Perfect Communications, Inc. (now SKY Perfect JSAT Corporation). Ended new CS membership acquisition business | |
7/2002 | BB Cable Corporation becomes the first broadcasting company to be registered under the Act Concerning Broadcast on Telecommunications Services | |
7/2003 | Partnered with Oy Gamecluster Ltd. (Finland), beginning on-demand gaming services | |
10/2003 | Joined the CDN (content delivery network) services business | |
9/2004 | Sold all shares of BB Cable Corporation to SoftBank BB Corporation (now SoftBank Group Corporation) | |
STAGE 3 (‘04・10~‘07・3) Shift to conect distribution centered businesses |
4/2005 | CDN Solutions K.K.(now Broadmedia Technologies co., Ltd.), Akamai Technologies (USA)’s largest reseller, becomes a subsidiary |
7/2006 |
Fishing Vision Co., Ltd., a broadcaster, becomes a subsidiary
![]() |
|
11/2006 |
Broadmedia Studios Corporation, a firm in broadcast rights sales for foreign films as well as Japanese language production (subtitles/voiceovers), becomes a subsidiary
![]() |
|
11/2006 |
HOLLYWOOD CHANNEL INC., a firm operating a mobile-focused movie information site, becomes a subsidiary
![]() |
|
STAGE 4 (‘07・4~‘10・3) Management resources foused on three main business segments |
10/2007 | Company name changes to Broadmedia Corporation |
11/2007 |
Gaming business transferred to G-cluster Global Corporation due to corporate split
![]() |
|
9/2009 |
Renaissance Academy Corporation becomes a subsidiary
![]() |
|
STAGE 5 (‘10・4~‘20・3) Sustainable growth of the content business and technology Accelerate the evolution of the service |
4/2010 |
Digital Cinema Club, Inc. is established
![]() |
5/2014 |
Roonet Systems Co., Ltd.(now Broadmedia Technologies co., Ltd.), a firm providing internet services to hotel guest rooms, conference rooms and other establishments, becomes a subsidiary
![]() |
|
7/2016 |
Subsidiary's name (formerly Clarinet Corporation) changes to Broadmedia GC Corporation
![]() |
|
3/2017 | Consolidated subsidiary Renaissance Academy Corporation became a wholly owned subsidiary due to additional acquisition of shares | |
5/2017 | Renaissance Academy Corporation acquired all shares of Japanese Language Center and made it a wholly owned subsidiary | |
6/2017 |
CDN Solutions K.K. absorbed Roonet Systems Co., Ltd. and changed its name to Broadmedia Technologies Co., Ltd.
![]() |
STAGE 6 (‘20・4~) Driving innovation and creating new businesses by breaking down organizational barriers and combining different businesses |
4/2020 | Broadmedia Corporation merged with six subsidiaries Renaissance Academy Corporation, Broadmedia Studios Corporation, Broadmedia Technologies Co., Ltd., Digital Cinema Club, Inc., Broadmedia GC Corporation, and Hollywood Channel Inc., through absorption-type mergers. |
---|---|---|
7/2021 |
System Design Development co.,ltd, which provides corporate system design, software development, and maintenance and operation services, becomes a subsidiary
![]() |
|
4/2022 |
Broadmedia eSports Corporation, which manages the professional eSports team “CYCLOPS athlete gaming”, becomes a subsidiary
![]() |
|
4/2023 |
The Pocket Company, game software publisher, becomes a subsidiary
![]() |
|
1/2024 |
Div Inc., a provider of programming education and divx Inc., a software developer and and solution provider using AI technology, become subsidiaries
![]() ![]() |